1月23日の日記

2008年1月22日
There is 1 message totalling 32 lines in this issue.

Topics of the day:

1. 2HG ’defending player’ rules.

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Date: Mon, 21 Jan 2008 23:01:08 -0800
From: Sean Hunt
Subject: 2HG ’defending player’ rules.

In a 1HG game recently, the following situation occurred:

Player 1A has a Nacatl War-Pride (rules nightmare that it is). Player 2A
(his teammate) has enchanted it with Snake Cult Initiation. Now, my
understanding is that Player 1A is not bound to choose the same player to
get the poison counters as he chooses for the Pride’s token-creation
ability. Is this correct?

Nacatl War-Pride
3GGG
Creature - Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play tapped and
attacking that are copies of Nacatl War-Pride, where X is the number of
creatures defending player controls. Remove the tokens from the game at end
of turn.

Snake Cult Initiation
3B
Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a
player, that player gets three poison counters. A player with ten or more
poison counters loses the game.)

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End of MTGRULES-L Digest - 21 Jan 2008 to 22 Jan 2008 (#2008-9)
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